Industry Giant II expands the levels of corporate management of the original title by offering a wider range of resources and products (more than 150), diplomatic interaction, and an improved, more intuitive, menu system. Changing weather can now affect production and shipping, as many consumables are seasonal and require a deeper sense of managerial planning. Major facets of controlling an industrial conglomerate include gathering and processing raw materials, establishing optimum sites for your factories, planning effective shipping transportation (more than 50 methods are available), and marketing your goods.
Three tutorial missions cover basic game concepts, production of a complex production chain, and elements of transportation (routes, methods, and timing). Gameplay modes include three mission-based campaigns or an "endless" scenario that gives you 80-years (1900-1980) to meet one of three winning conditions, but play can continue to the year 9000. Play at beginner or professional skill levels in Skirmish mode against the computer, or indulge in multiplayer action via LAN or the Internet with up to three other players.
Shops, storage facilities, production facilities, transportation, maintenance and repair, vehicles, and special buildings are topics of discussion in the glossy manual, each with a full array of tips and suggestions to help ease the learning curve. Industry Giant II offers improved zoom functions and a dynamic mouse-click menu system to replace the static menus of the original, opening up the full screen for management of your industrial projects and layouts.
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ÜÜÜ² ÜÜÜÜÜþ þßß²ÜÜÜ ° ÜÜÜ²ßÛÛÛÛ² ° Ü ° ²²ÛÛÛ ° ÛÛÛÛ²ß° ÛÛÛÛ²² ²ÛÛÛ²Ü ° Ü²ÛÛÛ² ²ÛÛÛÛ °ÛÛÛÛ² ÛÛÛÛÛ° ° Ü ÛÛÛÛÛ ÛÛÛÛÛ° ° ÛÛÛÛÛÛÜ Ü²ÛÛÛÛÛ± ßß²ÛÛÜ ÛÛÛÛÛ þß²ÛÛÛÛÛ²ÜÜÛÛßß ²²ÛÛÛ° ßÜÛÛÛÛÛ ° ° ²ÛÛÛÛ ß²ÜÛß ÛÛÛÛÛ° ° ß²ÛÛÛÛÛÛ° °ÛÛÛÛÛ ßßßÛÛÛ²ßß²ÛÛÛÛÛ° ° °° °ÛÛÛÛ° ß °ÛÛÛÛÛþßÛÛÛÛÛ Üß ÛÛÛÛÛ± Ü ÛÛÛÛÛ° °°²ÛÛÛÛß ÛÛÛ ° ±ÛÛÛÛÛ± ±° ° ÛÛÛÛ² Ü þ²ÛÛÛÛÛ²ß²ÛÛÛÛ ° ÛÛÛÛÛ²ßþÜ²ÛÛÛÛ± °ÛÛÛÛ² ÛÛÛÛ °ÛÛÛÛÛ²ßþ þß²ÛÛÛÛÛ² ß²ÛÛÛ ÛÛÛÛ° ÛÛÛ²ß ß²ÛÛÛ²Ü ²ÛÛÛÛ Ü²ÛÛ² ÛÛÛ²ß ß²ÛÛ² ° °Û² °ÛÛÛÛ²ÜÜ²ßß° Ü²Ü ß² ßß²ÛÛÛÛÛ² ßßßßþ ÛÛ² ° ° °° ²Û° ° ² Ü²ÛÛÛÛÛß ° ß ° ßß²ÛÛÜ °° ° Û² ° ² FerrexÜßßßÛßß ° ß þÜ ß MYTH ² ° °þßßßßßßßßßßßÛßßßßßßßßßßßßßßßßßßßßßßßßßßßÛßßßßßßßßßÜ ° ° þß Ü Ü ß ° ßþÜ Ü ßþ ÜÜ þß ß ß °° °° ° þÜ Üþß° MYTH IS PROUDß²ß TO PRESENT :°° ° °°°° ° ° ° ° ²ÜÜÜÜÜÜÜÜÜ²ÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü² ° Industry Giant II (c) Jowood ° °± ß ßß²ß²ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß² ß ß ±° ° ° ° ° SUPPLIED BY : MYTH TEAM RELEASE SIZE : 48 * 2.88MB ° ° PROTECTION : Securom RELEASE DATE : 06/2002 ° Ü ° ²ß °± ÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü²Ü ÜÜÜÜÜÜÜÜ² ²ÜÜÜÜÜ Ü²Ü ÜÜÜÜ ÜÜÜ² ±° ßßþÜ ßßþÜ Üþß ß ßþ Û Ü Ü²Ü ß ßß ß Ü ß²ß °°° °ß °° Û °°° ° ° °[ RELEASE NOTES ] ° ° °° Üþ°°°° ° ° °°° ° ° ²ÜÜÜÜÜÜÜÜÜ²ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü² ° ALWAYS READ THIS NFO PROPERLY! Game Notes: ~~~~~~~~~~~ IndustryGiant 2 - This brand-new business simulation starts in America at the turn of the 19th to the 20th century. Trade and economy range from the rise of industrial revolution to the age of information technologies. The player, as in IndustryGiant, again takes over the role of an super-entrepreneur, trying to establish a global organization by managing the buying of resources, processing products, logistics and sales. As expected, this successor offers significantly more than the first IndustryGiant. Game Features: ~~~~~~~~~~~~~~ - For the first time, the player has the option to interact with his/her opponent; play as a team or play against each other. - The player faces a significantly wider range of resources and final products, including resources which depend on weather. - Seasonal demand for products require the player to carefully plan storage for finished goods. - The exchange of goods can only be managed via storage. The information on how much is available can be retrieved by the player at all times. This provides better control over the product cycle. - These product cycles can be interrupted, meaning that wheat can be grown and sold without further processes. This makes it easier for beginners. - Over 50 means of transportation; from simple coaches to trucks and steam-engines, to locomotives, and of course a wide range of ships. - Differing climates bring changes to the game-play and add to the complexity of strategic planning. - Detailed buildings and vehicles; with transparent smoke. Even more infos at: http://www.industrygiant2.com/ Ripped: ~~~~~~~ Videos and music. þ ²þ Üþ ßß þÜ Üß ßþ Ü Üþ ß °° °Üþ °°° ° ßÜ þ[ INSTALL NOTES ] °° ß²ß ° Ü þß °° ° Ü °° ° ²ÜÜÜÜÛÛÜÜÜ²ÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² ° 1. Unzip. 2. Unace either manually or use our installer. 3. Run Setup.bat to decompress gamefiles. 4. Start the game with IG2.exe, enter one of the following serials: BBKD 66NY YTYY 85A5 BGNH 00IJ MIEM 3A0F ODLM 41AZ MRRC 605A OUUG 64BX YLHZ 8BF0 VXOU 05ON IOKT 8B3C MVNR 26HA LSSZ 80A5 XJJO 25HB IZKX 72D2 IKSU 49XK YQVJ 9696 RZEK 75XY EPRK 8B78 PNVH 16IH MAYG 6269 DIVE 99FL YDJC 56E1 You can also run Myth-Intro.exe :) þ ²þ Üþ ßß þÜ Üß ßþ Üþ ß °° °Üþ °°° ° ßÜ þ [ NEWS + APPLICATION iNFO ] ° Ü þß °° ° Ü °° ° ²ÜÜÜÜÛÛÜÜÜ²ÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² ° You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, language translator company, store etc.) You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or Copylok or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or Copylok. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - you are a Unix guru with good Ansi-C software developing knowledge and understanding how to prevent network security vulnerabilities. That means you must be able to code to ansi-c guru level. And you must also have a good coder perspective of hostbase and network based intrusion detection systems. You should be able to code tools to generically prevent stack and heap buffer overflows on unix in Ansi-C. And Be able to code tools to look after a group of systems and code sniffing avoidance tools. And you can configure a system in ways to prevent packet sniffers and "man in the middle" attacks. - supplying linux bnc shells to the group (for free). They should have 2mbit MINIMUM link. We shall require flexible control over the shell. Root access on the box with dynamic ident such as midentd for bncs. All boxes must have legitimate IP's, they should not be running NAT or a firewalling system that will constantly interfere with the link. Ideal shells will have multiple vhosts, reasonably good uptime (20+ days), and a low system load. Public shells such as JEAH.NET or similar with 25+ load averages and 3 day uptimes are not acceptable. The more reverse ips you have the better. We are only interested in LEGIT, NON-HACKED/CARDED shells. These shells will be used only for the purposes listed above and will NOT be used for any kind of 'dump site' or for spreading any kind of releases. We are NOT interested in modem, cable, or DSL shells. The shells should be up 24/7 with minimum downtime for upgrades, etc and should not be overloaded with processes. We check! - are you able to write source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread anything, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! þ ²þ Üþ ßß þÜ Üß ßþ Üþ ß °° °Üþ °°° ° ßÜ þ [ RELEASE COMMENT ] ° Ü þß °° ° Ü °° ° ²ÜÜÜÜÛÛÜÜÜ²ÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² ° "Toot toot" Ü Üþ°ßß þÜ ° Ü ° þÜ ° Üþß ß²ß ° ß [ CONTACT ] Üþ ß ß²ß Üþ ßß°þÜ þ ° ÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜ²ÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÜ²ÜÜÜÜÜ²Ü ßÜ²ÜÜÜÜÜÜÜÜÜÜÜ² ° ²ß ßþ ÜÜ þ ° þ ß² ± ° READ BELOW FIRST OR YOUR MAIL WILL BE DELETED! Û ° ° Ü ° ° MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT! ß ° ° MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES! þß ° ° MYTH DOES NOT PUBLISH FILES ON WEB SITES, NEVER! þß ° ° MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER! þß ° ° MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! þß ° ° MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES! þß ° ° MYTH DOES NOT GIVE OUT ANY LINKS OR FILENAMES! þß ° ° MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! þß ° ° MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN þß ° ° MYTH DOES NOT TELL WHERE YOU CAN GET OUR RELEASES! þß ° ° þß ° ° WWW : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE þß ° ° MAIL : GODS@MYTHELITE.COM (READ NOTES ABOVE FIRST) þß ° ± ß ß þÜ ± ° ²ÜÜÜÜÜÜÜÜÜ²ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü²Ü²ÜÛÜ Ü² ° Üþ °² NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS Ü ß ° Üþ ßß þÜ ßþ ÜÜ þ ° ßþ ° Ü þ [ UPDATED ] ° ° ß Ü²Ü þß °Ü [ ON 22/APR/2002 ]ßþ Ü Ü²Ü þ ß ßþ ÜÜ þß ° ß Support the software companies. If you play this game BUY it!