Industry.Giant.II.[RIP].(2002)-MYTH

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TheAnomaly
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Industry.Giant.II.[RIP].(2002)-MYTH

Post by TheAnomaly » Thu Jun 21, 2007 5:47 am

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Industry Giant II expands the levels of corporate management of the original title by offering a wider range of resources and products (more than 150), diplomatic interaction, and an improved, more intuitive, menu system. Changing weather can now affect production and shipping, as many consumables are seasonal and require a deeper sense of managerial planning. Major facets of controlling an industrial conglomerate include gathering and processing raw materials, establishing optimum sites for your factories, planning effective shipping transportation (more than 50 methods are available), and marketing your goods.

Three tutorial missions cover basic game concepts, production of a complex production chain, and elements of transportation (routes, methods, and timing). Gameplay modes include three mission-based campaigns or an "endless" scenario that gives you 80-years (1900-1980) to meet one of three winning conditions, but play can continue to the year 9000. Play at beginner or professional skill levels in Skirmish mode against the computer, or indulge in multiplayer action via LAN or the Internet with up to three other players.

Shops, storage facilities, production facilities, transportation, maintenance and repair, vehicles, and special buildings are topics of discussion in the glossy manual, each with a full array of tips and suggestions to help ease the learning curve. Industry Giant II offers improved zoom functions and a dynamic mouse-click menu system to replace the static menus of the original, opening up the full screen for management of your industrial projects and layouts.

Code: Select all

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           ² FerrexÜßßßÛßß       °          ß þÜ      ß MYTH  ²

           ° °þßßßßßßßßßßßÛßßßßßßßßßßßßßßßßßßßßßßßßßßßÛßßßßßßßßßÜ  ° °

       þß       Ü        Ü ß    ° ßþÜ    Ü               ßþ ÜÜ þß     ß

      ß °° °° °  þÜ   Üþß° MYTH IS PROUDß²ß TO PRESENT :°° °   °°°° ° ° °

   ° ²ÜÜÜÜÜÜÜÜܲÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü² °


                          Industry Giant II (c) Jowood


   ° °± ß ß߲߲ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß² ß ß ±° °

     °                                                                 °

     °  SUPPLIED BY : MYTH TEAM        RELEASE SIZE : 48 * 2.88MB      °

     °  PROTECTION  : Securom          RELEASE DATE : 06/2002          ° Ü

     °                                                                 ²ß

    °± ÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü²Ü ÜÜÜÜÜÜÜܲ ²ÜÜÜÜÜ Ü²Ü ÜÜÜÜ ÜÜܲ ±°

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     °°° °ß °°  Û °°° ° °  °[ RELEASE NOTES ] °  °  °° Üþ°°°° ° °   °°° °

  ° ²ÜÜÜÜÜÜÜÜܲÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü² °


    ALWAYS READ THIS NFO PROPERLY!




    Game Notes:

    ~~~~~~~~~~~

    IndustryGiant 2 - This brand-new business simulation starts in America

    at the turn of the 19th to the 20th century. Trade and economy range

    from the rise of industrial revolution to the age of information

    technologies. The player, as in IndustryGiant, again takes over the

    role of an super-entrepreneur, trying to establish a global

    organization by managing the buying of resources, processing products,

    logistics and sales. As expected, this successor offers significantly

    more than the first IndustryGiant.

    

    

    Game Features:

    ~~~~~~~~~~~~~~

    - For the first time, the player has the option to interact with

      his/her opponent; play as a team or play against each other.


    - The player faces a significantly wider range of resources and final

      products, including resources which depend on weather.


    - Seasonal demand for products require the player to carefully plan

      storage for finished goods.


    - The exchange of goods can only be managed via storage. The

      information on how much is available can be retrieved by the player

      at all times. This provides better control over the product cycle.


    - These product cycles can be interrupted, meaning that wheat can be

      grown and sold without further processes. This makes it easier for

      beginners.


    - Over 50 means of transportation; from simple coaches to trucks and

      steam-engines, to locomotives, and of course a wide range of ships.


    - Differing climates bring changes to the game-play and add to the

      complexity of strategic planning.


    - Detailed buildings and vehicles; with transparent smoke.


    Even more infos at: http://www.industrygiant2.com/




    Ripped:

    ~~~~~~~

    Videos and music.


                                  þ ²þ

             Üþ ßß þÜ          Üß            ßþ    Ü        Üþ ß

      °°  °Üþ °°° °  ßÜ    þ[ INSTALL NOTES ]  °° ß²ß ° Ü þß °° °   Ü °°

  ° ²ÜÜÜÜÛÛÜÜܲÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² °


    1. Unzip.

    2. Unace either manually or use our installer.

    3. Run Setup.bat to decompress gamefiles.

    4. Start the game with IG2.exe, enter one of the following serials:

    

    BBKD 66NY YTYY 85A5

    BGNH 00IJ MIEM 3A0F

    ODLM 41AZ MRRC 605A

    OUUG 64BX YLHZ 8BF0

    VXOU 05ON IOKT 8B3C

    MVNR 26HA LSSZ 80A5

    XJJO 25HB IZKX 72D2

    IKSU 49XK YQVJ 9696

    RZEK 75XY EPRK 8B78

    PNVH 16IH MAYG 6269

    DIVE 99FL YDJC 56E1


    You can also run Myth-Intro.exe :)




                                  þ ²þ

             Üþ ßß þÜ          Üß            ßþ             Üþ ß

      °°  °Üþ °°° °  ßÜ þ [ NEWS + APPLICATION iNFO ] ° Ü þß °° °   Ü °°

  ° ²ÜÜÜÜÛÛÜÜܲÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² °


    You think you can contribute to the scene too? You have one or more

    talents in:


    - supplying NEW unreleased GAMES (maybe you work at a game/util

      magazine, courier delivery firm, newspaper, game press/marketing

      company, distributor, publisher, duplicator, tv/radio show, shop,

      warehouse, language translator company, store etc.) You don't

      need a fast internet connection for the above!


    - supplying NEW unreleased store/shop games BEFORE the store release

      date & have a fast UPLOAD 300k+ internet connection and time to

      spare on weekday mornings. We are NOT interested in modem,

      cable, or DSL links as they can be capped at anytime! Proper

      internet connections are needed! Of course we shall reimburse you

      for the costs of the games you buy. As we buy our games!


    - you are experienced in removing executable protection systems

      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)

      and you are willing to help defeating the latest versions of

      commercial iso copying protection systems like Safedisc 2+ or

      Securom or Tages or VOB or Copylok or Laserlok. You must be

      able to code in assembly language.


    - you are a coder with lots of experience in Debugging/ASM & C/C++.

      You also can code your OWN tools to automatically remove

      commercial iso protections like the latest versions of any of the

      following: SafeDisc or Securom or TAGES or VOB or Laserlok or

      Copylok. Using tools created by others does NOT count and we

      check! You will also need advanced knowledge of import tables

      setting breakpoints with/and PE File Formats.


    - you are a Unix guru with good Ansi-C software developing knowledge

      and understanding how to prevent network security vulnerabilities.

      That means you must be able to code to ansi-c guru level. And you

      must also have a good coder perspective of hostbase and network

      based intrusion detection systems. You should be able to code tools

      to generically prevent stack and heap buffer overflows on unix in

      Ansi-C. And Be able to code tools to look after a group of systems

      and code sniffing avoidance tools. And you can configure a system

      in ways to prevent packet sniffers and "man in the middle" attacks.


    - supplying linux bnc shells to the group (for free).

      They should have 2mbit MINIMUM link. We shall require flexible

      control over the shell. Root access on the box with dynamic

      ident such as midentd for bncs. All boxes must have legitimate

      IP's, they should not be running NAT or a firewalling system

      that will constantly interfere with the link. Ideal shells will

      have multiple vhosts, reasonably good uptime (20+ days), and a

      low system load. Public shells such as JEAH.NET or similar with

      25+ load averages and 3 day uptimes are not acceptable. The more

      reverse ips you have the better. We are only interested in LEGIT,

      NON-HACKED/CARDED shells. These shells will be used only for the

      purposes listed above and will NOT be used for any kind of

      'dump site' or for spreading any kind of releases. We are NOT

      interested in modem, cable, or DSL shells. The shells should be

      up 24/7 with minimum downtime for upgrades, etc and should not be

      overloaded with processes. We check!


    - are you able to write source code to unpack & repack game related

      major file format types such as MPQ, MIX & WAD? And can you also

      identify most major big-file formats(files that contain more

      files) by looking at the hex byte code of the header for that

      file? Do you know what reindexing is in regards to game .exe's

      and can you do it? And can you turn your OWN source code

      written in ASM/C/C++ for the above tasks into executable group

      tools? And do you also have 50K downlink for downloading new game

      formats to write tools for? You must send example code of your

      work with sources on major file formats for depacking/repacking.

      Existing/stolen source will not be allowed!


    - making trainers for newly released games, menu driven, must work

      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at

      least. And you have time during the week to do trainers.

      Also you understand DMA & ASM debugging techniques and use them

      to find your trainer codes. This is needed to make sure your

      trainers will work on all operating systems!


    If you can meet one or more of those requirements and want to join

    the finest active group in the scene today, e-mail us.

    Use the contact information given below.


    And always remember: we do this just for FUN. We are against any

    profit or commercialisation of piracy. We do not spread anything,

    others do that. In fact, we BUY all our own games with our own

    money, as we love game originals. Nothing beats a quality original.

    And if you like this game, BUY it. We did!


                                  þ ²þ

             Üþ ßß þÜ          Üß            ßþ             Üþ ß

      °°  °Üþ °°° °  ßÜ þ    [ RELEASE COMMENT ]      ° Ü þß °° °   Ü °°

  ° ²ÜÜÜÜÛÛÜÜܲÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü² °


                                 "Toot toot"


                 Ü  Üþ°ßß þÜ                  °  Ü  °

      þÜ  ° Üþß ß²ß       °  ß [ CONTACT ] Üþ ß ß²ß  Üþ ßß°þÜ    þ °

  ÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜܲÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜÛÜÜÜÜÜÜÜÜÜܲÜÜÜÜÜ²Ü ßܲÜÜÜÜÜÜÜÜÜÜܲ

  ° ²ß                           ßþ ÜÜ þ            °          þ       ß²  ±

    °       READ BELOW FIRST OR YOUR MAIL WILL BE DELETED!      Û       °

    °                                                           Ü       °

    °     MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT!        ß        °

    °     MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES!    þß         °

    °     MYTH DOES NOT PUBLISH FILES ON WEB SITES, NEVER!   þß         °

    °     MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER!     þß         °

    °     MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!    þß         °

    °     MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES!    þß         °

    °     MYTH DOES NOT GIVE OUT ANY LINKS OR FILENAMES!     þß         °

    °     MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!    þß         °

    °     MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN þß         °

    °     MYTH DOES NOT TELL WHERE YOU CAN GET OUR RELEASES! þß         °

    °                                                        þß         °

    °     WWW  : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE þß         °

    °     MAIL : GODS@MYTHELITE.COM (READ NOTES ABOVE FIRST) þß         °

    ±                                                       ß   ß þÜ    ±

  ° ²ÜÜÜÜÜÜÜÜܲÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜÜ Ü²Ü²ÜÛÜ Ü² °

    Üþ °²  NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS  Ü

   ß    °                                   Üþ ßß þÜ        ßþ ÜÜ þ °

             ßþ  °        Ü þ      [ UPDATED ]               °

            °  ß  Ü²Ü   þß   °Ü    [ ON 22/APR/2002 ]ßþ Ü Ü²Ü  þ

                   ß           ßþ ÜÜ þß   °                ß


       Support the software companies. If you play this game BUY it!

Industry.Giant.II-myth.rip-prtti.ace  [132.45 Mb]

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